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<?xml-stylesheet type="text/xsl" href="http://silverlight.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Silverlight Tips of the Day - Blog by Mike Snow - All Comments</title><link>http://silverlight.net/blogs/msnow/default.aspx</link><description>Game Programming with Silverlight</description><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20416.853)</generator><item><title>re: Silverlight Tip of the Day #60 – How to load a XAML Control From a File or String</title><link>http://silverlight.net/blogs/msnow/archive/2008/10/09/silverlight-tip-of-the-day-60-how-to-load-a-control-straight-from-xaml.aspx#241014</link><pubDate>Thu, 02 Jul 2009 20:48:02 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:241014</guid><dc:creator>Grey Matter</dc:creator><description>&lt;p&gt;DjoDjo, make the following steps:&lt;/p&gt;
&lt;p&gt;1. Click on your project, and go to Add-&amp;gt;Existing Item.. and then chose your Button.xaml file. It must contain something like this:&lt;/p&gt;
&lt;p&gt;&amp;lt;Button xmlns='&lt;a rel="nofollow" target="_new" href="http://schemas.microsoft.com/client/2007"&gt;schemas.microsoft.com/.../2007&lt;/a&gt;' Height=&amp;quot;100&amp;quot; Content=&amp;quot;Button From Xaml&amp;quot;/&amp;gt;&lt;/p&gt;
&lt;p&gt;2. Now when your XAML file's been added to your project click on it to open it's properties.&lt;/p&gt;
&lt;p&gt;3. In the Properties pane chose option &amp;quot;Resource&amp;quot; for the &amp;quot;Build Action&amp;quot; field.&lt;/p&gt;
&lt;p&gt;Now it has to work well.&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=241014" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#240983</link><pubDate>Thu, 02 Jul 2009 19:37:56 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:240983</guid><dc:creator>ADHDeveloper</dc:creator><description>&lt;p&gt;I had this pre-ordered from amazon.ca for the past 2+ months....and now they are out of stock and my order is not shipped.&lt;/p&gt;
&lt;p&gt;I guess you had a lot of Canadians pre-ordering it even before I did :)&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=240983" width="1" height="1"&gt;</description></item><item><title>re: Silverlight Tip of the Day #12 - Full Implementation of a Silverlight Policy Server.</title><link>http://silverlight.net/blogs/msnow/archive/2008/06/26/full-implementation-of-a-silverlight-policy-server.aspx#240876</link><pubDate>Thu, 02 Jul 2009 16:02:26 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:240876</guid><dc:creator>goberman</dc:creator><description>&lt;p&gt;Yes, there is a bug in this code: OnReceive should check for 0 _received. 0 indicates that socket is closed. Something like below:&lt;/p&gt;
&lt;p&gt;// socket closed&lt;/p&gt;
&lt;p&gt;if (_received == 0)&lt;/p&gt;
&lt;p&gt;{&lt;/p&gt;
&lt;p&gt; &amp;nbsp;_connection.Close();&lt;/p&gt;
&lt;p&gt; &amp;nbsp;return;&lt;/p&gt;
&lt;p&gt;}&lt;/p&gt;
&lt;p&gt;It is a shame Microsoft cannot just package a policy server implementation in the Silverlight installation as a tool and has to use these blogs to show how to write one...&lt;/p&gt;
&lt;p&gt;And what is the deal with '_' before field names? Some new naming convention?&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=240876" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#240557</link><pubDate>Thu, 02 Jul 2009 04:22:43 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:240557</guid><dc:creator>tanmoy.r</dc:creator><description>&lt;p&gt;Kool. I am also going to buy this book.&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=240557" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#240337</link><pubDate>Wed, 01 Jul 2009 16:28:21 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:240337</guid><dc:creator>jt715</dc:creator><description>&lt;p&gt;I bought it yesterday, just waiting for Amazon to ship it.&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=240337" width="1" height="1"&gt;</description></item><item><title>Posts about Programming from google blogs as of July 1, 2009 &amp;laquo;  tryfly.com</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#240183</link><pubDate>Wed, 01 Jul 2009 10:18:53 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:240183</guid><dc:creator>Posts about Programming from google blogs as of July 1, 2009 «  tryfly.com</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Posts about Programming from google blogs as of July 1, 2009 &amp;amp;laquo; &amp;nbsp;tryfly.com&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=240183" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239965</link><pubDate>Tue, 30 Jun 2009 23:10:58 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239965</guid><dc:creator>BenHayat</dc:creator><description>&lt;p&gt;Mike, thank you for your answer. I've always enjoyed your tips and I think the least I can do to return the favor, is to buy the book and support your cause and learn new things. Thanks and talk to you soon!&lt;/p&gt;
&lt;p&gt;..Ben &lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239965" width="1" height="1"&gt;</description></item><item><title>re: Silverlight Tip of the Day #107 – Animation Easing Demo</title><link>http://silverlight.net/blogs/msnow/archive/2009/04/16/silverlight-tip-of-the-day-107-animation-easing-demo.aspx#239923</link><pubDate>Tue, 30 Jun 2009 20:57:31 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239923</guid><dc:creator>LenR</dc:creator><description>&lt;p&gt;I just got a note from Amazon saying they will cancel my preorder today if I don't say I want them to keep trying. As it is shipping today I wonder how many others will get canceled. I told them to keep trying, the book looks interesting. I also bookmarked the site. &lt;/p&gt;
&lt;p&gt;Thanks for the good stuff.&lt;/p&gt;
&lt;p&gt;LenR&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239923" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239920</link><pubDate>Tue, 30 Jun 2009 20:44:15 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239920</guid><dc:creator>Deepak Verma</dc:creator><description>&lt;p&gt;Congratulations Mike, on having the book out!&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239920" width="1" height="1"&gt;</description></item><item><title>re: Game Programming with Silverlight.</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239763</link><pubDate>Tue, 30 Jun 2009 15:51:38 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239763</guid><dc:creator>mike.snow</dc:creator><description>&lt;p&gt;Hi Ben- I would agree that these techniques can be used for both game and other LoB type apps. The way I look at it the techniques in this book really just show you how to get things done using Silverlight. How you apply these techniques really depends upon what exactly you are building. If you have any specific examples or questions let me know.&lt;/p&gt;
&lt;p&gt;Also, you can reach me directly at msnow @ microsoft.com&lt;/p&gt;
&lt;p&gt;I will be OOF though on vacation 1 week starting today.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;--Mike&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239763" width="1" height="1"&gt;</description></item><item><title>Game Programming with Silverlight &amp;middot; News</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239643</link><pubDate>Tue, 30 Jun 2009 12:02:55 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239643</guid><dc:creator>Game Programming with Silverlight · News</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Game Programming with Silverlight &amp;amp;middot; News&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239643" width="1" height="1"&gt;</description></item><item><title>RTS Pack have been published in a silverlight book! | Ori Cohen</title><link>http://silverlight.net/blogs/msnow/archive/2009/03/02/silverlight-tip-of-the-day-97-creating-sprites-from-3d-models-envygames.aspx#239573</link><pubDate>Tue, 30 Jun 2009 09:46:01 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239573</guid><dc:creator>RTS Pack have been published in a silverlight book! | Ori Cohen</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;RTS Pack have been published in a silverlight book! | Ori Cohen&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239573" width="1" height="1"&gt;</description></item><item><title>re: Silverlight Tip of the Day #103 – Use Integers for Layout Calculations</title><link>http://silverlight.net/blogs/msnow/archive/2009/03/26/silverlight-tip-of-the-day-102-use-integers-for-layout-calculations.aspx#239488</link><pubDate>Tue, 30 Jun 2009 06:25:26 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239488</guid><dc:creator>DDtMM</dc:creator><description>&lt;p&gt;If you check the documentation on UseLayoutRounding you'll see it is True by default... yet I've gotten results similar to the top (bad) screenshot. &amp;nbsp;Maybe it is different in SL3? &amp;nbsp;I haven't tried.&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239488" width="1" height="1"&gt;</description></item><item><title>Game Programming with Silverlight - Silverlight Travel</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239464</link><pubDate>Tue, 30 Jun 2009 05:32:36 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239464</guid><dc:creator>Game Programming with Silverlight - Silverlight Travel</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Game Programming with Silverlight - Silverlight Travel&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239464" width="1" height="1"&gt;</description></item><item><title>Silverlight Cream for June 29, 2009 -- #624</title><link>http://silverlight.net/blogs/msnow/archive/2009/06/29/game-programming-with-silverlight.aspx#239461</link><pubDate>Tue, 30 Jun 2009 05:29:16 GMT</pubDate><guid isPermaLink="false">d0d632c8-a6f7-4f68-b0ce-26aaafd62132:239461</guid><dc:creator>Community Blogs</dc:creator><description>&lt;p&gt;In this Issue: Andrej Tozon ( 2 , 3 ), Jonathan van de Veen , Corey Schuman , and Al Pascual . Shoutouts&lt;/p&gt;
&lt;img src="http://silverlight.net/aggbug.aspx?PostID=239461" width="1" height="1"&gt;</description></item></channel></rss>