Parsing Silverlight Path Markup Syntax
Last post 05-13-2008 12:06 PM by budalicious. 2 replies.
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05-08-2008 7:43 AM
Parsing Silverlight Path Markup Syntax

 Struggling with animating a path drawing itself so I'm resorting to the draw-a-point-at-a-time-from-an-array approach as seen here http://blogs.msdn.com/mharsh/archive/2006/12/04/lee-brimelow-s-xaml-test-animation-in-wpf-e.aspx

Unfortunately I need to draw my shapes first in Blend/Design and then use the generated path data to create my array of points to animate. I thought I could look for a letter as a key to how to parse the data into an array but Blend uses a shorthand of the full syntax in it's generated path data so I have no idea how to parse this string into points.

 
Any help would be greatly appreciated? 

budalicious

Joined on 08-17-2007
Posts 22
05-11-2008 11:04 PM
Re: Parsing Silverlight Path Markup Syntax

Hi:

  You can refer to:

http://msdn.microsoft.com/en-us/library/cc189041(vs.95).aspx

Regards

Sincerely,
Allen Chen
Microsoft Online Community Support

Please remember to mark the replies as answers if they help and unmark them if they provide no help.

Allen Chen – MSFT

Joined on 03-16-2007
Posts 717
05-13-2008 12:06 PM
Marked as Answer
Re: Re: Parsing Silverlight Path Markup Syntax

So I've written a parsing function myself (which I was hoping to avoid ) that I've posted below. Haven't done much testing on it so I'm providing no warranties :P

It takes a string of path data as generated by Blend as an argument and creates an array that can be used to simulate keyframe animation by drawing a point at a time. When I used path data generated by Design it fell over as the spaces are in the wrong place. You can get around this easily by pasting the XAML into BLend and then just shifting a point to force Blend to rewrite the XAML

Hopefully this will help someone else 

 


function parsePathData(_pathData){
    var dataArray = new Array();   
    dataArray = _pathData.split(" ");
    var parsedArray = new Array();
   
    var commands = new Array("F", "M", "L", "H", "V", "C", "Q", "S", "T", "A", "Z");
    var command; //path data syntax command
    var args; //how many args it takes
    for(var a = 0; a < dataArray.length; a++){
        var first_char = dataArrayAngel.substr(0,1);
        for(var b = 0; b < commands.length; b++){
            if(first_char.toUpperCase() == commandsBeer){
                command = first_char;
            }
        }
       
        if(command == "F"){ //FillRule - fillRule
            parsedArray.push(dataArrayAngel);
        } else if (command == "M"){ //Move: startPoint
            parsedArray.push(dataArrayAngel);
        } else if (command == "L"){ //Line: endPoint
            parsedArray.push(dataArrayAngel);
        } else if (command == "H"){ //Horizontal Line: endPoint
            parsedArray.push(dataArrayAngel);
        } else if (command == "V"){ //Vertical Line: endPoint
            parsedArray.push(dataArrayAngel);
        } else if(command == "C"){ // Cubic Bezier Curve: controlPoint1 controlPoint2 endPoint
            args = 3;
            var toAdd = "";
            for(var c = 0; c < args; c++){
                toAdd += dataArray[a+c] + " ";
            }
            parsedArray.push(toAdd);
            a += args-1;
        } else if(command == "Q"){ // Quadratic Bezier Curve: controlPoint endPoint
            args = 2;
            var toAdd = "";
            for(var c = 0; c < args; c++){
                toAdd += dataArray[a+c] + " ";
            }
            parsedArray.push(toAdd);
            a += args-1;
        } else if(command == "S"){ // Smooth Bezier Curve: controlPoint2 endPoint
            args = 2;
            var toAdd = "";
            for(var c = 0; c < args; c++){
                toAdd += dataArray[a+c] + " ";
            }
            parsedArray.push(toAdd);
            a += args-1;
        } else if(command == "T"){ // Smooth Cubic Bezier Curve: controlPoint endPoint
            args = 2;
            var toAdd = "";
            for(var c = 0; c < args; c++){
                toAdd += dataArray[a+c] + " ";
            }
            parsedArray.push(toAdd);
            a += args-1;
        } else if(command == "A"){ // Elliptical Arc: size rotationAngle isLargeArcFlag sweepDirectionFlag endPoint
            args = 5;
            var toAdd = "";
            for(var c = 0; c < args; c++){
                toAdd += dataArray[a+c] + " ";
            }
            parsedArray.push(toAdd);
            a += args-1;
        } else if(command == "Z"){ // Smooth Cubic Bezier Curve: controlPoint endPoint
            parsedArray.push(dataArrayAngel);
        }       
    }
   
    return parsedArray;
   
}

budalicious

Joined on 08-17-2007
Posts 22